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Pokemon Emerald: Some dexsanity locations contribute evolution items #3187
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If a species evolves via item use (Fire Stone, Metal Coat, etc.), use that as it's vanilla item instead of a ball
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The code LGTM. Tested through generations and looking at spoiler logs to see that all evo items were added to the pool a number of times equal to the number of Mons that evolve by that method.
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What is this fixing or adding?
Evolving pokemon isn't (currently) in-logic for dexsanity, but it's still common enough to do. But for some pokemon that evolve via item use, it can be difficult or impossible to find the relevant items.
This changes the "vanilla item" that dexsanity locations contribute if the species evolves by using those items. So with a
shuffled
item pool, there will always be enough evolution items to evolve all included species. And withdiverse_balanced
there will at least be a slightly higher concentration of evolution items.Also technically fixes a bug where
_str_to_evolution_method
was missing theITEM
method, which resulted in the value beingNone
for pokemon with evolution items. This value was never read anyway, so the bug had no effect.How was this tested?
Generated a game with a
shuffled
item pool and checked the counts for a few evolution items.